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- Destroyer for Windows (ver. 1.0)
- by Don Krafcheck
-
- DOCUMENTATION
-
-
- GAME
-
- SET UP - This is the first step in getting the game ready for play. You will see a
- modeless dialog box appear in the upper right corner of the window. Through this dialog you
- will set up each of your five ships upon your grid. Simply select a ship and the direction
- of which it will sail and click on a cell in your (left hand) grid. If you hear a beep,
- you either clicked outside your grid, selected a cell where the ship would have extended
- beyond the bounds of the grid, or selected a cell which would permit the ship to overlap
- another ship. After all five of your ships are placed, click on "Set Up" again to remove
- the dialog box. You are now ready to play Destroyer for Windows.
-
- START - Starts the game. Be sure you focus your attention on the blue box that is
- sitting upon the grids. This is where all the information involving the game will be
- displayed. The computer will automatically set up its own ships on the right hand grid.
- It's in this grid that you will be doing all your firing. When you see the words "Your shot:",
- click on a cell in the right hand grid.
-
- SKILL
-
- BEGINNER - Computer fires randomly into your grid.
-
- INTERMEDIATE - Computer fires randomly into your grid. It also will home in on any
- ships that have been struck until they are sunk.
-
- EXPERT - Computer is very selective as to where the next shot will be. It looks for
- rows and columns of consecutive empty spaces and determines whether or not the smallest ship
- still remaining can fit in those spaces. For example, if cells A2 and B1 have been fired at,
- then A1 will never be selected. Computer will also home in on any struck ships.
-
- OPTIONS
-
- FIRST SHOT
-
- MY SHOT - Computer starts game.
-
- YOUR SHOT - You start game.
-
- HITS
-
- ORDERED - You will see the actual location of where the computer's ship have
- been hit. This differs from the classic board game in that you are not allowed to know which
- parts of the ship have been struck.
-
- RANDOM - You will see the computer's ship struck, but the location of the hit
- upon the ship will be at a random spot.
-
- GAME
-
- STANDARD - Each player takes turns firing one shot at the other.
-
- SALVO - A player's turn consists of as many shots as he has ship
- For example, if the player has all five ships intact, then his turn would consist of five
- shots. If the computer is left with a submarine, cruiser and destroyer, then it would
- only be allowed to take three shots per turn.
-
- SOUND
-
- ON - A jingle will be heard when the scoring dialog appears at the end
- of the game.
-
- OFF - No sound will be heard
-
- SCORING - The player is awarded 1 point for every cell that has not been shot at. This
- score is then multiplied by the skill level factor: Beginner - x3, Intermediate - x5,
- Expert - x10. If the hit type has been selected to Random, then the score is multiplied
- by 1.5. The highest possible score for a game of Destroyer for Windows is 1245.
-
-
-